ITM 277 ROBOlympics Events
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ITM 277 ROBOlympics Events

Event one: The Dartboard (with obstacles)

Event two: The Yacht Race

Event three: Sumo Wrestling

Event four: Roller 'Bot Derby

Event five: Layups (with Vision Command)

Event six: Magellen


Event one: The Dartboard (with obstacles)
For this event, there is a dartboard with three rings worth one, three and five points (for a bullseye). The idea is to have the robot search for the dartboard (navigating obstacles), find it, stop on a blue part of the target (ideally the bullseye), and play a little victory song when it gets there.

The rules of the event are as follows:

  1. Robots start with all back wheels of the 'bot touching the back wall.
  2. The 'bot must search for the target.
  3. When the 'bot finds the target, it must stop with the light sensor on a blue portion of the target.
  4. After stopping, the 'bot should play a tune.
  5. The robot should detect the edges of the world, so as not to run off the side!

For this event, each 'bot will make three throws. Rankings will be based on the total points of the throws. Ties will be broken by the total time taken to throw the darts. A robot has two minutes to find the target. The target and obstacles will be moved and re-oriented on each throw.

The Dartboard (with obstacles) results

Country Place Throw 1 Throw 2 Throw 3 Total Video?
Comptonia Gold 3 (38 s) 5 (14 s) 0 (120 s) 8 (172 s) 1st two throws
Monster Garage Silver 5 (31 s) 1 (34 s) 0 (120 s) 6 (185 s) No
Beeblebrox Bronze 0 (22 s) 5 (6 s) 0 (120 s) 5 (148 s) Impressive disintegration
Petoria 4th 1 (26 s) 3 (13 s) 0 (120 s) 4 (159 s) No
North NorthEast Arobia 5th 3 (30 s) 1 (39 s) 0 (120 s) 4 (189 s) No
Gardetto 6th 1 (80 s) 3 (16 s) 0 (120 s) 4 (216 s) No
USAI 7th 0 (120 s) 3 (15 s) 0 (120 s) 3 (255 s) No
Empire of Atlantis 8th 0 (33 s) 0 (120 s) 0 (120 s) 0 (273 s) No

Event two: The Yacht Race
For this event, you must build and program a 'bot that will complete two circuits around buoys as fast as possible, stop, and play a tune.

The rules of the event are as follows:

  1. Robots start with all back wheels of the 'bot touching the back wall.
  2. The 'bot must complete two full circuits around the buoys in the proper pattern.
  3. When the 'bot completes the two circuits, it must stop after the finish line.
  4. After stopping, the 'bot should play a tune.
  5. The robot should detect the edges of the world, so as not to run off the side!

The 'bot will make three runs. The first run will require completing two circuits counter-clockwise, the second run two circuits clockwise, and the third run two circuits in a figure eight. A 'bot will have 30 seconds to complete a run. If a 'bot doesn't complete a run or doesn't properly navigate the course, a time of 30 seconds will be posted. Standings will be based on the fewest total of seconds for all three runs. The buoys will not change from the test course but either wall might be the starting wall. Ties will be broken by the total number of circuits completed (shown in parenthesis).

The Yacht Race results

Country Place Run 1 Run 2 Run 3 Total Video?
Beeblebrox Gold 13 s (2) 13 s (2) 14 s (2) 40 s (6) All three runs
North NorthEast Arobia Silver 12 s (2) 30 s (1) 30 s (0) 72 s (3) First run
Petoria Bronze (tie) 30 s (1) 30 s (1) 30 s (0) 90 s (2) No
Gardetto Bronze (tie) 30 s (.5) 30 s (1) 30 s (.5) 90 s (2) No
Empire of Atlantis Bronze (tie) 30 s (.5) 30 s (.5) 30 s (1) 90 s (2) No
Comptonia 6th 30 s (.5) 30 s (.5) 30 s (.5) 90 s (1.5) No
USAI 7th 30 s (.5) 30 s (.5) 30 s (.5) 90 s (1.5) No
Monster Garage 8th 30 s (.5) 30 s (.5) 30 s (0) 90 s (1) No

Event three: Sumo Wrestling
For this event, you must build and program a 'bot that will win head-to-head against another 'bot in sumo wrestling, 'bot style.

The rules of the event are as follows:

  1. This is a double-elimation tournament. Teams will be seeded based on current medal count.
  2. Robots start in the sumo ring facing each other.
  3. A 'bot wins if (1) the other 'bot's light sensor detects blue or if the 'bot hits the side, (2) the other 'bot's target is hit, (3) the other 'bot is disabled (light sensor, wheel, or target is falls off) or (4) the other 'bot isn't making progress for 5 seconds or blocks its target too long.
  4. All 'bots must complete a physical to ensure the light sensor works and that the target works and is placed in an accessible area at the top of the 'bot.
  5. The losing 'bot should play a tune of defeat.

A light sensor must be placed anywhere on the bottom of the 'bot. If the sensor detects blue, the 'bot must stop and play a tune of defeat. A target that uses a touch sensor must be placed on top of the 'bot. The target can't be blocked for more than one second out of a two second interval. The target can move. All targets must be built like the model target shown in class. If the target is hit, setting off the touch sensor, then the 'bot must stop and play a tune of defeat. All parts of the 'bot must initially fit in ring without touching the other 'bot at the start of a match.

Sumo Wrestling results

Country Place Record Video?
Gardetto Gold 4-0 Four winning matches
Petoria Silver 3-2 Three winning matches
USAI Bronze 3-2 Three winning matches
North NorthEast Arobia 4th 2-2 Two winning matches
Empire of Atlantis 5th 1-2 One winning match
Monster Garage 5th 1-2 One winning match
Beeblebrox 7th 0-2 No
Comptonia 7th 0-2 No

Event four: Roller 'Bot Derby
For this event, you must build and program a 'bot that will win head-to-head against another 'bot in roller derby, 'bot style.

The rules of the event are as follows:

  1. This is a double-elimation tournament. Teams will be seeded based on current medal count.
  2. All 'bots must complete a physical to ensure the light sensor works and that the target works and is placed in an accessible area at the top of the 'bot.
  3. Robots start at the start/finish line of the roller derby track facing opposite directions.
  4. The first 'bot to complete one lap in the proper direction and cross the finish line without being disqualified wins.
  5. A 'bot is disqualified if (1) the light sensor detects black, (2) the 'bot's target is hit, (3) it falls off the side, (4) it blocks its target too long (more than a second), (5) the target or light sensor falls off, or (6) it isn't making progress for 15 seconds.
  6. If both 'bots are disqualified, the bot that is farthest at the time of disqualification wins. If they are the same distance, the one there the fastest wins.
  7. 'Bots must be no wider than 1/2 the track at the straightaway.
  8. A 'bot may interfere with the other 'bot.

A light sensor must be placed anywhere on the bottom of the 'bot. If the sensor detects black, the 'bot must stop and play a tune of defeat. A target that uses a touch sensor must be placed on top of the 'bot. The target can't be blocked for more than one second out of a two second interval. The target can move. All targets must be built like the model target shown in class. If the target is hit, setting off the touch sensor, then the 'bot must stop and play a tune of defeat.

Roller 'Bot Derby results

Country Place Record Video?
Empire of Atlantis Gold 4-1 Four winning races
Petoria Silver 5-2 Five winning races
North NorthEast Arobia Bronze 2-2 Two winning races
Beeblebrox 4th 2-2 No
Comptonia 5th 2-2 No
Gardetto 6th 1-3 No
USAI 7th 1-2 No
Monster Garage 8th 0-3 No

Event five: Layups (with Vision Command)
For this event, you must build and program a 'bot using Vision Command that will find and shoot a ball through a basket.

The rules of the event are as follows:

  1. You must use Vision Command and can have one program only.
  2. Three attempts will be given. The starting line and basket location for each event will be randomly determined.
  3. Two points each will be awarded for stopping fully in the the lane with the basket, shooting the ball and hitting any part of the basket structure, and making a basket. If the 'bot doesn't stop but hits the basket structure, one point will be awarded.
  4. Time taken from starting to shooting the ball will be kept in order to break any ties. There is a 60 second maximum time limit for each attempt.

The Vision Command software must be used. The camera on the 'bot will be tethered to the laptop. The program will communicate with the 'bot via the infrared tower.

Layups results

Country Place First Attempt Second Attempt Third Attempt Total Video?
North NorthEast Arobia Gold 6/16 3/60 3/60 12/136 Good shot!
Beeblebrox Silver 3/8 6/12 0/60 9/80 Good shot!
USAI Bronze 4/33 3/33 0/60 7/126 One off the board and one over the board!
Atlantis 4th 6/35 0/60 0/60 6/155 Monster dunk!
Gardetto 5th 1/60 1/60 0/60 2/180 No
Monster Garage 5th 1/60 1/60 0/60 2/180 No
Petoria 7th 0/60 0/60 0/60 0/180 No
Componia 7th 0/60 0/60 0/60 0/180 No

Event six: Magellen
For this event, you must build and program a 'bot to make one complete circuit of the upper floor of Lied.

The rules of the event are as follows:

  1. Your 'bot must start behind the starting line.
  2. No remote control or nudging is allowed. Once your 'bot starts, it can't be touched.

Two attempts will be given each 'bot. The total time taken to make both circuits will determine places. If a 'bot doesn't make it all the way around, the total number of feet the 'bot progressed will be recorded. The pass/fail rule is in affect. If a 'bot doesn't make the first turn in the proper location at least once in practice or competition, members of the team do not pass the class!

Magellen results

Country Place First Attempt Second Attempt Total Video?
North NorthEast Arobia Gold 61 m 67 m 128 m Speed enhanced replay of 2nd run
Comptonia Silver 32 m 63 m 95 m No
Monster Garage Silver 32 m 63 m 95 m No
Gardetto 4th 68 m 23 m 91 m No
Beeblebrox 5th 20 m 67 m 87 m No
Empire of Atlantis 6th 35 m 41 m 76 m No
Petoria 7th 63 m 8 m 71 m No
USAI 8th 4 m 32 m 36 m No

 

Last update: 22-Jan-2004 "Countries"EventsStandings'BotsHome