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ITM 277 ROBOlympics Events | ||||
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ITM 277 ROBOlympics EventsEvent one: The Dartboard (with obstacles) |
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| Event one: The Dartboard (with obstacles) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| For this event, there is a dartboard with three rings worth one, three and five points (for a bullseye). The idea is to have the robot search for the dartboard (navigating obstacles), find it, stop on a blue part of the target (ideally the bullseye), and play a little victory song when it gets there. | ![]() |
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| The rules of the event are as follows:
For this event, each 'bot will make three throws. Rankings will be based on the total points of the throws. Ties will be broken by the total time taken to throw the darts. A robot has two minutes to find the target. The target and obstacles will be moved and re-oriented on each throw. |
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The Dartboard (with obstacles) results
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| Event two: The Yacht Race | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| For this event, you must build and program a 'bot that will complete two circuits around buoys as fast as possible, stop, and play a tune. | ![]() |
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| The rules of the event are as follows:
The 'bot will make three runs. The first run will require completing two circuits counter-clockwise, the second run two circuits clockwise, and the third run two circuits in a figure eight. A 'bot will have 30 seconds to complete a run. If a 'bot doesn't complete a run or doesn't properly navigate the course, a time of 30 seconds will be posted. Standings will be based on the fewest total of seconds for all three runs. The buoys will not change from the test course but either wall might be the starting wall. Ties will be broken by the total number of circuits completed (shown in parenthesis). |
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The Yacht Race results
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| Event three: Sumo Wrestling | |||||||||||||||||||||||||||||||||||||
| For this event, you must build and program a 'bot that will win head-to-head against another 'bot in sumo wrestling, 'bot style. | ![]() |
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| The rules of the event are as follows:
A light sensor must be placed anywhere on the bottom of the 'bot. If the sensor detects blue, the 'bot must stop and play a tune of defeat. A target that uses a touch sensor must be placed on top of the 'bot. The target can't be blocked for more than one second out of a two second interval. The target can move. All targets must be built like the model target shown in class. If the target is hit, setting off the touch sensor, then the 'bot must stop and play a tune of defeat. All parts of the 'bot must initially fit in ring without touching the other 'bot at the start of a match. |
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Sumo Wrestling results
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| Event four: Roller 'Bot Derby | |||||||||||||||||||||||||||||||||||||
| For this event, you must build and program a 'bot that will win head-to-head against another 'bot in roller derby, 'bot style. | ![]() |
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| The rules of the event are as follows:
A light sensor must be placed anywhere on the bottom of the 'bot. If the sensor detects black, the 'bot must stop and play a tune of defeat. A target that uses a touch sensor must be placed on top of the 'bot. The target can't be blocked for more than one second out of a two second interval. The target can move. All targets must be built like the model target shown in class. If the target is hit, setting off the touch sensor, then the 'bot must stop and play a tune of defeat. |
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Roller 'Bot Derby results
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| Event five: Layups (with Vision Command) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| For this event, you must build and program a 'bot using Vision Command that will find and shoot a ball through a basket. | ![]() |
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| The rules of the event are as follows:
The Vision Command software must be used. The camera on the 'bot will be tethered to the laptop. The program will communicate with the 'bot via the infrared tower. |
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Layups results
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| Event six: Magellen | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| For this event, you must build and program a 'bot to make one complete circuit of the upper floor of Lied. | ![]() |
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| The rules of the event are as follows:
Two attempts will be given each 'bot. The total time taken to make both circuits will determine places. If a 'bot doesn't make it all the way around, the total number of feet the 'bot progressed will be recorded. The pass/fail rule is in affect. If a 'bot doesn't make the first turn in the proper location at least once in practice or competition, members of the team do not pass the class! |
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Magellen results
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| Last update: 22-Jan-2004 | "Countries" Events Standings 'Bots Home |